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Client & Server 3.1 Now Available!
Posted on April 23, 2013 by CodeJunkie

Version 3.1 of the CGA Client and Server is now available! Client Updates Improved security. Now passes player name, country, OS and game name to the sever for debugging purposes. Added TCP keep-alive. Server Updates Improved...

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Server Meltdown!!
Posted on April 17, 2013 by CodeJunkie

Unfortunately, our web/db server decided it didn't like its motherboard last night so it said screw it and bailed. Luckily I was able to bring the physical hard drive up in a virtual machine using VMWare. Until we can get the server motherboard replaced...

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8 More Games Now Supported!
Posted on April 08, 2013 by CodeJunkie

That's right! 8 more games are now supported. New Games Command HQ (IPX & Serial) Global Conquest (IPX & Serial) Falcon 3.0 (IPX) EF2000 (IPX) EF2000 TACTCOM (IPX) Command & Conquer (IPX) Command & Conquer: The Covert...

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Version 3 = Audio Chat = Live!!
Posted on March 19, 2013 by CodeJunkie

Oh yeah, you heard that right! Audio chat is now live. Download the latest client and enjoy this awesome new feature. Server admins make sure to snag the latest server. For Linux users there is now a Debian package and a tar.gz archive available for...

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Updated Game List!
Posted on January 27, 2013 by CodeJunkie

The game list now lists all the games we support and plan to support in the future and denotes them accordingly. It also depicts each game's relay type (IPX or Serial), if it uses NetBIOS, maximum number of players, and the number of players that have the...

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XCAR - Experimental Racing Added!
Posted on January 26, 2013 by CodeJunkie

XCAR - Experimental Racing has been added to the supported games list. Up to 8 players can play on IPX relay server.

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Strife and Burnout Added!
Posted on January 26, 2013 by CodeJunkie

Yes indeed! I just added Strife, the Strife demo and Burnout Championship Drag Racing. Also for all the Doom Engine based games you can now set game options when setting up a game room. For example the map to start on or whether or not there should...

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Server 2.4.1 Released + More Serial Games!
Posted on September 27, 2012 by CodeJunkie

A new version of the CGA Server has been released as well as some more serial null modem games. Server Changes Fixed a boneheaded error in the serial relay server code. If the second player disconnected and reconnected a new relay thread was created...

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Server 2.4 Released!
Posted on September 22, 2012 by CodeJunkie

A new version of the CGA Server is now available! Changes Corrected some stability issues in the threading model. Made some minor optimizations to the serial relay link thread logic. Added some exception handling and some more logging. Corrected...

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Client 2.4.3 + Jurassic War Now Supported!
Posted on September 21, 2012 by CodeJunkie

A new version of the CGA Client has been released! Client Changes Uses the new serial options data field that has been added for use by some games (Jurassic War) that use a serial connection for multi-player support. This option allows us to tweak...

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