Added LZMA zip decompression support for game mods and map files. This means that mods and maps can now be zipped using 7zip or other tools which support LZMA zip compression.
Added error handling to gracefully handle corrupted avatar images.
Added better error handling in the event a mod or map zip file is unable to be extracted.
DeHackEd v3.0a has been implemented for Ultimate Doom, Doom II and Final Doom mods which require it.
DeuSF has been implemented for Ultimate Doom, Doom II and Final Doom mods which require it.
Added CWSDPMI.EXE to the client installer and will be used for DeuSF since, in some cases, DOSBox will fail to run DeuSF due to a "no DPMI" error. (??)
Improved mod/map adding and editing. The zip files will now be copied to the respective game mod folder when adding/updating. For mods/maps that require selecting files from the zip will be opened during editing to list the files in the event they need to be adjusted. If a mod or map zip file does not exist in your local cache then you will be asked to download it first. (This would apply to any mods you uploaded before this update and never used in a game room)
Corrected bug which was causing an access violation when attempting to move mods/maps up and down in the game room mods/maps selected lists.
Corrected bug wherein attempting to access a mod or map from the mods & maps screen after opening a game room for the same game would result in an access violation.
Renamed the "Edit" button in the game room lobby screen to "Edit Room".
Added Steam profiles for Chasm the Rift and Chasm the Rift (Add On Maps).
Blood mods can now be configured to use additional command line parameters. -ART, -SND and -RFF.